ACADEMY LEAGUE - DIVISION RULES

 

SIM SPEEDWAY FORUM

 

1. The forum is seen as a marker for your management skills, a 'media outlet', things you would normally send to the local press, or say on local radio etc. Anything you post on here is read by the NSSPA and may benefit your team.

   

MISSED TACTICS

 

We are all aware that a holiday, no internet or an unexpected situation will give us times when a manager misses out, providing you advise early we may understand your predicament, or sometimes just forget to do so, we do our best to send out reminders to managers.

 

From now on in any manager missing tactics without advising for the first time will be deemed as forgetting and no penalty will be given, but for subsequent 'misses' your top riders will lose a small % of their CMA for the meeting in question, if a consistent offender your fans too may lose interest in your non management, so crowds can be affected.

 

COMPETITIONS - RULES & FORMAT

 

1. As mentioned in the main Sim Speedway rules, the NSSPA will stage a League championship, a knock out cup, a pair’s tournament, a fours tournament and a three team tournament.

 

The rules and format for each are as follows.

 

League Championship
All teams will race all the other teams twice over the season, once at home and once away. In each meeting teams will score 2 points for a win, 1 point for a draw and no points for a loss. The team scoring the highest aggregate score over the two legs will gain a bonus point, in the event of a tie; there will be a run off held comprising of the top scoring riders from each side, the winner of that race takes the bonus point for their team. The prizes for the League Championship are as follows: the winners get £12,000 Sim money, the runners up get £8,000 Sim money, the third place team get £4,000 Sim money and the fourth place team get £2,000 Sim money.

 

Knockout Cup
All 10 teams will be entered into the KO Cup, although only 4 will take part in the first round, the two winners of the first round ties will go through to join the other 6 for the quarter finals. All rounds are raced home and away, with the team having the highest aggregate score progressing to the next round, in the event of a tie, there will be a run off held comprising of the top scoring rider from each side, the winner of that race takes their team into the next round. Teams in the first round this season gain amnesty from the first round in the following season. The prizes for the Knockout Cup are as follows: the winners get £10,000 Sim money, the runners up get £6,000 Sim money and the two losing semi finalists get £3,000 Sim money.

 

Pairs Tournament
All 10 teams will be entered into the Pairs event with two groups of 5 teams, a draw will take place to locate the teams into the 2 semi-final groups. Meetings are of 10 heats giving each rider a maximum of 4 races.  The Final is ridden over 28 heats with each rider taking 8 rides. Managers will have freedom of choice as to who they want to race for them, including a reserve. There are no reserve replacements allowed for 2 minute or tape infringements, they result in exclusion from the heat. The Pairs Tournament will be held at a neutral track to be advised prior to the meeting. The prizes for the Pairs Tournament are as follows: the winners get £9,000 Sim money, the runners up get £5,000 Sim money, the third place team get £2,500 Sim money and the fourth place team get £1,500 Sim money. 5th to 8th get £1,000 for qualifying.

 

Four Team Tournament

The Four Team Tournament will see all 10 clubs involved. The competition will see 4 teams in  each of the 5 qualifying groups, with each club hosting a meeting raced between Monday and Friday with the top two aggregated teams from each group moving into the FINAL on Sunday at a neutral venue.

 

All meetings will see each rider taking 4 rides

 

Managers can place riders in any position they want in the 1-4 and will name a reserve and a 6th rider who would come in as reserve should any rider be injured through the tournament being replaced by the named reserve, the named reserve will only be available as an injury replacement.

The prizes for the Four Team Tournament are as follows: the winners get £8,000 Sim money, the runners up get £4,000 Sim money, the third place team get £3,000 Sim money and the fourth place team get £1,500 Sim money. 5th to 10th will earn £1,000 for qualifying.

 

Three Team Tournament (week 13)

The 6 teams in each league not involved in the KO CUP semi-finals are now entered into a 3TT (it was run a few years back) and now a useful event to keep all managers active. Managers have freedom of choice over who races in this competition

There will be reserve replacements only for injuries.

The event will see 2 groups with the top 3 scoring teams going onto contest the Final.

The meetings will be raced over 18 heats and riders getting a maximum of 6 rides each, the competition will run on Tuesday (groups) and Wednesday (The Final). The winners will receive £6k the runners up £3k and for participating £2k

 

Academy League Riders Championship


This will be a one off event for 16 riders, the top rider from each team will automatically qualify, and the other 6 will be the highest riders in the averages who have not already qualified for the event. The Riders Championship will be held at a neutral track. No prize money is awarded to clubs for this tournament.

 

 

RIDER ELIGIBILITY

 

1. The Academy League can only employ UK, dual nationals or overseas riders deemed as British Nationals riders providing they fit into the GSA / CMA criteria.

2. There is no upper age limit, but we do have a minimum age limit for riders in the Academy League and this is 16 years old (as your JJ riders are used as guests for reserve injuries these can be as young as 14 years old).

 

COACH

 

1. Each team is allocated a coach, the main functions of the coach is to pass on their experience to the other riders and to give the manager their opinion when asked for.

 

2. The coach can provide a manager with valuable feedback on the riders in the team through the season, twice a season a manager can request a coach report on up to TWO riders, and this must be requested by the manager and will not happen automatically.

 

3. There has been a noticeable decrease in the use of our Team coaches, there is provision in the Sim Rules for our managers to use the coaches to assist under-performing riders. The coach can work one to one with riders to help them improve their form and possibly increase their average. This is something the coaches can do twice in the season.

 

The coaches will assess the rider and pick on weaknesses and over a three day period work with the rider to improve his technical ability. As a consequence the rider may not improve, could improve his performance by 0.1 of a point, to 0.6 in some cases where the coach has implemented some training and ironed out an obvious problem area, a massive improvement is seen.

 

Any requests for this need to be made to the NSSPA, the coach will make a small charge for his services in the AL it is £1,000, the EL its £1500 in the EL, in the PL £2,000 and in the UL managers and coaches would be extremely desperate to use this function for which the charge would be £3,500.

 

 

TEAM BUILDING

 

1. General Academy League team building rules in Sim Speedway are as follows:

 

Teams built to 42.50 point average GSA, with a minimum limit of 41.00 point average GSA at the start of the season. Any increases on your teams GSA in season are deemed earned and your team building maximum will change.

Teams are made up of seven riders
Top averaged rider in the team to ride at position 1
Bottom two riders in the averages to ride at positions 6 & 7
(if two riders have like averages, then the one nominated at reserve must race there until the next GSA changes and team re-dedication takes place).

The other four riders to ride at positions 2, 3, 4 & 5 at the manager’s discretion

Any rider who did not ride for the entire previous season is eligible for a 5% discount in their average. 

 

AVERAGE CONVERSION BETWEEN LEAGUES

 

1. Average conversion between the Leagues will work as follows:

EACH MANAGER HAS A COPY OF OUR CMA AVERAGE CONVERTER.

 

Ultimate League to:

 

UL

PL

EL

AL

EURO1

EURO2

UL

x100%

x125%

x156%

x195%

x111%

x139%

PL

x80%

x100%

x125%

x156%

x89%

x111%

EL

x64%

x80%

x100%

x125%

x71%

x89%

AL

x51%

x64%

x80%

x100%

x57%

x71%

EURO1

x90%

x113%

x141%

x176%

x100%

x125%

EURO2

x72%

x90%

x113%

x141%

x80%

x100%

 

 

RIDER STATUS AT THE START OF THE SEASON

  1. At the start of each season, riders will give teams an indication of their plans for the upcoming season, as follows:

 

Riders listed under Squad Riders Section

Teams will have a choice of a maximum of 4 riders from last season’s squad who the club have indicated that they wish the rider to stay with the club

 

Riders listed under Other Assets as "Open to Offers"

Riders who are listed as Open to Offers will appear on the transfer list also, they may stay at the club, or they may move on. Managers interested in a rider who is Open to Offers (including their parent club) must send their offer for the rider to the NSSPA only, not to the parent club. Out of courtesy, the NSSPA will inform the club that their rider has received another offer. It will then be up to the rider to decide whether to stay or go, this will be decided at the end of the weekly transfer window. The parent club must set an acceptable value for the rider before transfer window 1 closes, or the NSSPA will set the value.

 

Riders listed under Other Assets as "Wants to move on ..."

These riders have decided to make a break from the club they are at, for various reasons. If managers are desperate to keep them, they may try and persuade them. These rides will appear on the transfer list and any offers for these riders must again come to the NSSPA, these transfers must be discussed directly with the selling club first, the buying and selling club then just confirm the transfer to the NSSPA. The parent club must set an acceptable value for the rider before transfer window 1 closes, or the NSSPA will set the value.

 

Riders listed under Other Assets as "Wants to go on loan to ...."

These riders have decided to stay with their parent club as an asset, but want to go on loan to another club, whether in the same division or another division, this will be indicated in their status. These riders will appear on the transfer list and any offers for these riders must first go to the club loaning the rider then be passed onto the NSSPA. The parent club must set an acceptable loan value for the rider before transfer window 1 closes, or the NSSPA will set the value.

 

 

SIGNING OF RIDERS

1. There will be ONE transfer list for all divisions showing the variables for each League, for the Ultimate League you choose the riders and averages listed under the UL column, simplifying the processes as no conversions will be necessary.

 

2. The transfer market will open as soon as possible after the previous season is finished - and will be open From Sunday to Thursday with results of bids being added to team pages on Sunday.

 

3. Each NSSPA UK rider has a value, these are in a separate list on the Transfer page, any interested clubs must meet this value and this value only, any inter club transfer can be carried out without going to the transfer window, providing the selling manager has set a realistic fee for said rider and confirmed by both parties to the NSSPA.

 

4. All riders must be signed to new contracts (all contracts in Sim Speedway are for 1 season) and you must agree new terms (points money, signing on fee) with them.

 

5. When making an offer for a rider, you must tell us ALL the following information:

 

a) How much you are offering the rider as a signing on fee
b) How much you are willing to pay the rider per point, taking into account if he moves up or down the team, so an offer of points money for top average in the team (position 1), 2nd - 5th average in the team (positions 2 - 5) & reserve (positions 6 & 7) is needed.
c) To help the minimum pay per point in the Ultimate League is as follows:

 

Top average rider - £55 per point
Riders 2nd - 5th in the averages - £45 per point
Reserve riders - £35 per point

 

d) Anything else you consider relevant to offer the rider, but mainly why he should sign for your team instead of the rest.

 

You are making a proposal to the rider and selling your club to him, much like what happens in real speedway.

 

6. You may at any time during team building, or during the season drop riders, but any rider dropped is immediately placed on the transfer list for outright sale or loan. You can also release riders from your squad at any time you wish, but you must pay them 33% of their value as severance for terminating their contract.

 

7. If you wish to sell or loan a rider, then please let the NSSPA know and they will place him on the transfer list, it is then up to the manager to 'advertise' the rider for sale. The riders value can be set by the selling manager although must be cleared with the NSSPA first to prevent overly high or low values.

 

 

GAME PLAY - MANAGER OPTIONS OF CHANGES TO SCHEDULED HEATS

 

1. Sim Speedway do not allow any kind of tactical ride or tactical substitute for double points, however, we do allow tactical substitutes to be used for normal points, with the following conditions.

 

a) Only three tactical subs per team in any one meeting
b) No tactical subs allowed until after heat 4
c) Tactical subs can only be used when a team is 8 or more points down

 

2. All riders in the 1 - 7, regardless of score are eligible to ride in heat 15.

 

3. Riders missing the 2 minutes in Sim Speedway do NOT have the option of going off 15 metres; they must be replaced by a reserve.

 

4. Riders touching the tapes can go back 15m or be replaced by a reserve in line with tactics.

 

5. Reserves are eligible to replace any rider in the team, after heat 7, no changes are allowed until this point, and the only exception to this is changes for an injury. Each rider must take a minimum of 3 rides (unless injured) and a maximum of 7 rides.

 

INJURIES, GUESTS & RIDER REPLACEMENT

 

ALL GUESTS COME FROM THE ACADEMY LEAGUE AND MUST BE THE SAME OR BELOW THE INJURED RIDERS CMA

 

1. Injuries are part of Sim Speedway. If your rider is injured in a meeting you will be informed of the number of weeks he will miss and you must arrange cover for that rider.

 

2. Some injuries will carry a mandatory period out of the side, however for certain longer term injuries, the NSSPA will place the range of weeks the rider is likely to miss on the site; it is up to the manager to inform the NSSPA when he wishes to bring the rider back. If the rider returns early this could increase the likelihood of him being injured again, also he may not be 100% fit which may affect his performance. It is down to the manager’s discretion if he wishes to take the risk.

 

3. Two options are available to cover injured riders, guests and rider replacement. The table below summarises your options depending on which rider in your team is injured:

 

Rider Position

Guest

Rider Replacement

Top two riders in averages and 5th highest

Yes

Yes

Riders 3rd - 4th in averages

No

Yes

Either reserve

Yes

No

 

The rules below give details as to your options regarding guests and rider replacement.

 

3. Guests for reserve riders will run as follows:

 

Any rider replacing an injured reserve must have a CMA of equal or below that rider and come from the Academy League or the Transfer List.

 

4. Rider replacement for any eligible injured rider works as follows:

 

Any rider below the injured rider in the averages and the one rider immediately above him in the averages can cover his rides. Reserves can take as many rides as necessary as long as they don't take more than the maximum of 7.

 

5. To use a guest, you must advise your rider choice on the tactics page for that week.

 

All riders in Sim Speedway can be used as guests (including riders on any of the transfer lists) by other managers unless you specifically say at the start that you do not wish your riders to guest.

 

There is no cost for guest riders in Sim Speedway, other than points payment - the rider coming in receives the same points money as the rider he is replacing.

 

6. If a team has more than 1 rider injured, then the following comes into effect:

 

 

INJURY

SOLUTION

Both reserves injured

Both riders replaced by guests

1 reserve and 1 rider 3rd - 5th in averages injured

Guest for reserve, rider replacement for rider 3rd - 4th

2 riders 3rd - 4th in averages injured

Guest for lowest average rider, rider replacement for the other

1 rider 3rd - 4th in averages, 1 top two average rider injured

Guest for heat leader, rider replacement for rider 3rd - 4th

Both top two average riders injured

Guest for both, or guest for one and rider replacement for the other

 

AVERAGES

 

1. Averages will be calculated every 6 meetings during the Sim Speedway season, this will be three times a season, although the last average will be gained in the last meeting and will be the riders starting CMA next season average. A rider must have completed at least 6 meetings to get an average. Guest scores do not count towards averages nor do pairs, fours, individual rider championship or any KO cup scores– averages are only counted on league meetings for CMA purposes.

 

2. After each average change, we have a week’s downtime to give mangers the opportunity to make any changes, during this week ALL managers will have to re-declare their new line up even if they have NO CHANGES.

 

 

 

PROMOTION / RELEGATION

 

1. The top three teams from the Academy League will be promoted to the Evolution League, There are no relegation's in the Academy League

  

FINANCES

 

1. Each team pays their own riders, regardless of being home or away, so be careful what you offer each rider for points money, also be very careful when you spend your money as it will go up significantly after a home meeting, but that profit will have to pay your riders when they are away from home, when you have no income.

 

2. Each team starts with the cash they finished the previous Sim Speedway season with, in addition to this cash they will also receive a cash boost from the club sponsors, and this will be £5,000 or more.

 

3. Other costs in the Sim Speedway game this year for the Academy League are:


Insurance, this costs £300 per HOME meeting
Medical cover, this costs £250 per HOME meeting
Stadium upkeep, and this costs £500 per HOME meeting

 

4. Income generators in the Sim Speedway game this year for the Academy League are as follows:

 

Bar takings, Fast Food takings, Track shop takings

 

Bar, Food & track shop are all worked out as an average spend depending on the size of your crowd.

 

5. Attendance figures, these will be published for every home meeting you have and will be affected by:

 

Normal home support
Local rivalry (bigger crowds for closer opponents)
Game rivalry (teams who have built up a game rivalry)
Travelling fans support (if your opponents are doing poorly, then this will be reduced, also if the fans have to travel a long way then this will impact on numbers too)
How well your team are doing
How good your facilities are
In the Ultimate League, each person will be deemed to spend on average £11.50 to gain entrance to your stadium, so a crowd of 500 people will generate £5,750 gate income.

 

6. Travel to an away meeting in the Academy League costs £525 (£75.00 per rider)

 

7. If a team goes into the red (debt) and the NSSPA feel that they cannot trade their way out of that debt by the end of the season then it will have a rider placed on the transfer list, the rider will be chosen by the NSSPA to bring the team into the black (out of debt). You can appeal against the rider chosen, or you may appeal against this decision if you feel you have exceptional circumstances.

 

THE NSSPA

 

STADIA IMPROVEMENT COSTS

 

 

 

1. We now have an NSSPA fund set up to help managers pay for their stadium upgrades, you can request to take a loan from the NSSPA to pay for stadium upgrades and pay it off over a period of weeks to suit both, interest will be paid on the loan and although this is negotiable, it is usually around 20%.

 

 

 

If you borrow £10,000 from the NSSPA, your total repayments could be £12,000 but you could pay this back over 6 weeks at £1,834 per week.

 

 

 

To use this facility, simply contact the NSSPA detailing your requirements. Loans are ONLY available for stadia upgrades.

 

 

 

2. The following are costs for Stadia improvements in the Academy League :

 

 

 

Stadia Capacity Expansion

 

 

 

To expand capacity by 500 seats costs £6,000
To expand capacity by 250 seats costs £3,500
To expand capacity by 500 standing places costs £5,000
To expand capacity by 250 standing places costs £3,000

 

 

 

Car Parking

 

 

 

To expand car park by 50 cars costs £2,000

 

 

 

Safety Fence

 

 

 

The cost to upgrade from wooden boards, chain link fence or a collapsible panel fence to an Air Fence is £20,000
The cost to upgrade from wooden boards or chain link fence to a collapsible panel fence is £8,000

 

 

 

Medical Equipment

 

 

 

To keep your medical room stacked with the latest medical equipment in the Academy League costs £1,000 per season. This is deducted at the start of the season.

 

 

 

 

 

Stadia Facilities

 

 

 

The following tables indicate the costs to build or improve your facilities for other stadia items, the left hand side shows your current status of the item, and across the top is your upgrade options, the rest of the table shows the costs to upgrade.

 

 

 

 

 

Presentation / Centre Green

 

 

 

 
Below Avg
Average
Above Avg
Good
Excellent
Poor
£1,000
£1,500
£2,000
£2,500
£3,000
Below Avg  
£1,000
£1,500
£2,000
£2,500
Average    
£1,000
£1,500
£2,000
Above Avg      
£1,000
£1,500
Good        
£1,000

 

 

 

 

 

Toilets

 

 

 

 
Below Avg
Average
Above Avg
Good
Excellent
Poor
£1,000
£2,000
£3,000
£4,000
£5,000
Below Avg  
£1,500
£2,500
£3,500
£4,500
Average    
£2,000
£3,000
£4,000
Above Avg      
£2,500
£3,500
Good        
£3,000

 

 

 

 

 

Food Outlets

 

 
Below Avg
Average
Above Avg
Good
Excellent
Poor
£2,000
£3,000
£4,000
£5,000
£6,000
Below Avg  
£2,500
£3,500
£4,500
£5,500
Average    
£3,000
£4,000
£5,000
Above Avg      
£3,500
£4,500
Good        
£4,000

 

 

Bar

 

 
Below Avg
Average
Above Avg
Good
Excellent
Poor
£2,000
£3,000
£4,000
£5,000
£6,000
Below Avg  
£2,500
£3,500
£4,500
£5,500
Average    
£3,000
£4,000
£5,000
Above Avg      
£3,500
£4,500
Good        
£4,000

 

 

Track Shop

 

 
Below Avg
Average
Above Avg
Good
Excellent
Poor
£2,000
£3,000
£4,000
£5,000
£6,000
Below Avg  
£2,500
£3,500
£4,500
£5,500
Average    
£3,000
£4,000
£5,000
Above Avg      
£3,500
£4,500
Good        
£4,000

 

 

 

 

 

Sponsors Lounge

 

 

 

 
Below Avg
Average
Above Avg
Good
Excellent
None
£4,000
£6,000
£8,000
£10,000
£12,000
Below Avg  
£4,000
£6,000
£8,000
£10,000
Average    
£5,000
£7,000
£9,000
Above Avg      
£6,000
£8,000
Good        
£7,000

 

 

 

 

 

Track

 

 

 

 
Below Avg
Average
Above Avg
Good
Excellent
Poor
£3,000
£6,000
£9,000
£12,000
£15,000
Below Avg  
£4,000
£7,000
£10,000
£13,000
Average    
£5,000
£8,000
£11,000
Above Avg      
£6,000
£9,000
Good        
£7,000

 

 

 

 

 

Track Lighting

 

 

 

 
Below Avg
Average
Above Avg
Good
Excellent
Poor
£3,000
£6,000
£9,000
£12,000
£15,000
Below Avg  
£4,000
£7,000
£10,000
£13,000
Average    
£5,000
£8,000
£11,000
Above Avg      
£6,000
£9,000
Good        
£7,000

 

 

 

 

 

Changing Rooms

 

 

 

 
Below Avg
Average
Above Avg
Good
Excellent
Poor
£2,000
£4,000
£6,000
£8,000
£10,000
Below Avg  
£3,000
£5,000
£7,000
£9,000
Average    
£4,000
£6,000
£8,000
Above Avg      
£5,000
£7,000
Good        
£6,000

 

 

 

 

 

Pits

 

 

 

 
Below Avg
Average
Above Avg
Good
Excellent
Poor
£2,000
£4,000
£6,000
£8,000
£10,000
Below Avg  
£3,000
£5,000
£7,000
£9,000
Average    
£4,000
£6,000
£8,000
Above Avg      
£5,000
£7,000
Good        
£6,000

 

 

 

 

 

Medical Room

 

 

 

 
Below Avg
Average
Above Avg
Good
Excellent
None
£4,000
£6,000
£8,000
£10,000
£12,000
Below Avg  
£4,000
£6,000
£8,000
£10,000
Average    
£5,000
£7,000
£9,000
Above Avg      
£6,000
£8,000
Good        
£7,000

 

 

 

 

 

Ambulances

 

 

 

 

 

 

 

 

 

 

Good

 

 

 

 

 

 

 

 

 

 

Air Fence
Sectioned collapsible fence
Chain link fence
Wooden boards

 

All of the above are acceptable levels of fencing, the only difference they make is in the injury levels, if you have an air fence then injuries will be less than with any other fence, slightly worse with a collapsible fence and slightly worse again with a chain link fence or wooden boards.

 

5. The rider facilities (pits, changing rooms, track, track lighting) at your stadium will have a direct effect on how happy your riders are to stay at your club and how well you can attract other riders to your club. The better these facilities, the more chance you have of riders being attracted to your club.

 

6. The spectator facilities (presentation and centre green, toilets, food outlets, bar, track shop) will have a direct effect on how many people will be willing to attend your meetings, the better these facilities, the better your crowd will be.

 

7. The Sponsors lounge has a direct effect on how much sponsor income your club can generate at the start of the season, the better the sponsors lounge and facilities the better main team sponsorship you will be able to attract.

 

 

 

 

 

 

 

 
 
Below Avg
Average
Above Avg
Good
Excellent
Poor
      £2,000
      £4,000
£6,000
       £8,000
£10,000
Below Avg  
       £3,000
£5,000
     £7,000
£9,000
Average    
£4000
       £6,000
£8,000
Above Avg      
       £5,000
£7,000